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and here's what they look like with 2 light sources that are offset:
In addition to the scene being brighter, notice the interesting pattern in the shadow, in particular that triangle in the middle, which is caused because the light coming in between the cards is coming from the 2 distinct light sources and thus passing at different angles...
The base POV-Ray software doesn't include a modeler, although there are modellers available, I've always enjoyed going old school... you create your scene using code that looks sort of like C, for instance, here's some of the code associated with one of the 'playing cards'
box { <-0.01, 2, -1.1> <>
texture {
pigment {
image_map { png "C:\Program Files\POV-Ray for Windows v3.6\imagemap\bicycle_blue.png"
translate <0,0,0.05>
}
I think a lot. Some people say I think too much... However, I don't want to be seen as being aloof or pretentious, it's just that I really enjoy philosophical questions and deep thoughts. That's not to say that I don't find pleasure in more down-to-earth or trivial things, like beer and soccer :) I'm happily married with 3 wonderful children. I'm a partner in a technology services company based in Toronto. Myers Briggs says I'm an ENTJ